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Qoole for Quake
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Qoole for Quake (USA).7z
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SWITCH06.QLE
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Text File
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1997-09-04
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5KB
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118 lines
// QOOLE
// Brushes: 6
// Entities: 1
// Objects: 7
{ // Brush 0
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) comp1_7 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) comp1_7 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) comp1_7 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) comp1_7 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) comp1_7 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) comp1_7 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 20.0 ) ( 0.0 500.0 20.0 ) ( 500.0 0.0 20.000023 ) comp1_7 0 0 0 1.00 1.00
( 24.000002 0.0 0.0 ) ( -161.695404 0.0 464.238312 ) ( 23.999905 500.0 0.0 ) comp1_7 0 0 0 1.00 1.00
( 0.0 -24.000002 0.0 ) ( 0.0 161.695358 464.238342 ) ( 500.0 -23.999958 0.0 ) comp1_7 0 0 0 1.00 1.00
( -24.000002 0.0 0.0 ) ( -23.999964 500.0 0.0 ) ( 161.695343 0.0 464.238342 ) comp1_7 0 0 0 1.00 1.00
( 0.0 24.0 0.0 ) ( 500.0 24.000095 0.0 ) ( 0.0 -161.695282 464.238373 ) comp1_7 0 0 0 1.00 1.00
( 0.0 0.0 -20.0 ) ( 500.0 0.0 -20.000015 ) ( 0.0 500.0 -19.999985 ) comp1_7 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) comp1_5 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) comp1_5 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) comp1_5 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) comp1_5 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) comp1_5 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) comp1_5 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) comp1_5 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) comp1_5 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) comp1_5 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) comp1_5 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) comp1_5 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) comp1_5 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0.0 0.0 32.0 ) ( 0.0 500.0 32.0 ) ( 500.0 0.0 32.000023 ) cop1_1 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999968 0.0 500.0 ) ( 32.000137 500.0 0.0 ) cop1_1 0 0 0 1.00 1.00
( 0.0 -16.0 0.0 ) ( 0.0 -16.0 500.0 ) ( 500.0 -15.999956 0.0 ) cop1_1 0 0 0 1.00 1.00
( -31.999998 0.0 0.0 ) ( -32.000137 500.0 0.0 ) ( -31.999954 0.0 500.0 ) cop1_1 0 0 0 1.00 1.00
( 0.0 16.0 0.0 ) ( 500.0 16.0 0.0 ) ( 0.0 16.0 500.0 ) +0basebtn 0 0 0 0.25 0.25
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) cop1_1 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0.0 0.0 32.0 ) ( 0.0 500.0 32.0 ) ( 500.0 0.0 32.000023 ) trigger 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999968 0.0 500.0 ) ( 32.000137 500.0 0.0 ) trigger 0 0 0 1.00 1.00
( 0.0 -16.0 0.0 ) ( 0.0 -16.0 500.0 ) ( 500.0 -15.999956 0.0 ) trigger 0 0 0 1.00 1.00
( -31.999998 0.0 0.0 ) ( -32.000137 500.0 0.0 ) ( -31.999954 0.0 500.0 ) trigger 0 0 0 1.00 1.00
( 0.0 16.0 0.0 ) ( 500.0 16.0 0.0 ) ( 0.0 16.0 500.0 ) trigger 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) trigger 0 0 0 1.00 1.00
} // Brush 5
{ // Entity 0
"classname" "trigger_multiple"
"sounds" "2"
"wait" "3"
"health" "5"
"message" "Triggered"
} // Entity 0
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3, 4, 5, 6
} // Object 0
{ // Object 1 : Cube
Position: (0.0, -1.0, 20.000002)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.1875, 0.1875, 0.3125)
Brush: 0
} // Object 1
{ // Object 2 : Cube
Position: (0.0, -1.0, -10.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.375, 0.375, 1.0)
Brush: 1
} // Object 2
{ // Object 3 : Cube
Position: (0.0, -1.0, -14.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.4375, 0.4375, 0.0625)
Brush: 2
} // Object 3
{ // Object 4 : Cube
Position: (0.0, -1.0, -22.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.4375, 0.4375, 0.0625)
Brush: 3
} // Object 4
{ // Object 5 : Cube
Position: (0.0, 5.0, 22.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.125, 0.125, 0.125)
Brush: 4
} // Object 5
{ // Object 6 : Cube
Position: (0.0, 13.0, 22.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.25, 0.125, 0.25)
Brush: 5
Entity: 0
} // Object 6